Home page Video Game Design Foundations 2014 G-W Learning Mobile

Video Game Design
Foundations © 2014

Chapter 1:
My Role on the Team

Chapter 2:
Computerized Entertainment and Classification

Chapter 3:
Evolution of the Game

Chapter 4:
Perspective, Scene Design, and Basic Animation

Chapter 5:
Collision Theory and Logic

Chapter 6:
Game Systems, Personal Computers, and Hardware

Chapter 7:
Play and Game Culture

Chapter 8:
Reverse Engineering and Professional Reviews

Chapter 9:
Large-Scale Design Process

Chapter 10:
Global Economy and Supply Chain