Video Game Design
Foundations © 2014
Chapter 1:
My Role on the Team
Chapter 2:
Computerized Entertainment and Classification
Chapter 3:
Evolution of the Game
Chapter 4:
Perspective, Scene Design, and Basic Animation
Chapter 5:
Collision Theory and Logic
Chapter 6:
Game Systems, Personal Computers, and Hardware
Chapter 7:
Play and Game Culture
Chapter 8:
Reverse Engineering and Professional Reviews
Chapter 9:
Large-Scale Design Process
Chapter 10:
Global Economy and Supply Chain
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